Showing posts with label Digital Media 2. Show all posts
Showing posts with label Digital Media 2. Show all posts

Wednesday, August 06, 2008

Against all odds...

I'm done with this... two lovely computers wrecked in the process (which will probably cost an Emperor's fortune to repair) for this project alone, enough is fudging enough.. I believe I earned a deity's right to say this in broad daylight in front an angry mob led by the next mayor's wife of some random city holding an AK47's muzzle cocked directly to my shiny forehead,

"I am fed up."



http://benjenc.freehyperspace3.com/pilot/

Tuesday, July 22, 2008

Stuff I'm working on for the next 2 weeks

Digital Media 2, Project 2:
Last week Hazmer introduced a case switch statement methodology of programming. I found it so brilliant but I'm already in a situation where my code is very hard to modify. I'll probably have one look at at it and see if I can but I really fear that there's no time to do so.


Starlight Presentation: Silent World
Tomorrow at 3:30 pm I will be representing my previous semester's work. I am very worried. I don't really feel so confident. I received feedback on the slides and there are still a lot of wrinkles that need to be ironed out and have yet to rehearse it.


Web Design1, Project 2
I went back to the drawing board for the website. But none of the professors can agree to the new direction. Actually truth be told I did not like it either so I plan to make some emergency changes. By this coming Friday. Madness right? I'm toying around with the layer system AP tag and believe only one of my other classmates know it. So I'm gonna see if I can beat him.


Design Method, Project 3
I'm planning to turn my research findings into a small web comic. So far it's just weird. I wonder if giving it a Dilbert look will suffice.

Wednesday, July 16, 2008

Action Script 3 Programming

Opinion has been withdrawn

Tuesday, June 10, 2008

status on product research:


product victim no.1 a pilot super shaker series that sucked five rings from my wallet


this is supposedly the grip part and most likely the 2nd selling point. it looks like a two holed condom. except i am gripping it with my finger tips


aha now i know why.. there's a heavy spring that's so coiled up and does not sproing. it just goes up and down


i gave up trying to fix it back. geez what a waste. *throws the condom away*

So I went back to my spire to find out what really makes this pencil tick. i think in japan they call this "shapuru enpitsu" because the the idea of the original mechanical pencil was developed by sharp. however at this time i cannot confirm weather pilot was the sole progenitor of the pencil shaking mechanism. it turns out that there is a counter weight in the shaft of the fuselage that pounds violently on the pressure pneumatic mechanism to cause the lead to flow out. initially i thought that this would be the only plausible way to eject more lead but like a ps3 they are backwards compatible and retain the original push top system

so this sort of bugs me, why retain the push top system if the unique selling point is the griped shaking mechanism? are they afraid and in-confident that people would prefer the traditional way? my assumption is pressing is for the speed demons, when you're really at a rush to get things done, press. so shaking the device is the 'hip and trendy' (i puke every time i say that crap) way of doing it.

so what i am really curios isn't what makes this pen so special from other pens that makes me want to get it but, why is shaking a good thing? why is shaking fun? and why the hell do i feel so dirty after thinking of that? did pilot intended me to think dirty for buying this pen? am i the correct demographic? therefore what does this say about their pre-conception about high school students if these pencils are targeted towards them? fucking sickos. so far here's what i came up with(please be warned that there will be misinterpretations and i don't give a dead donkey sucking vampire goat milk.
  • shaking feels good
  • shaking feels cool
  • i'm an important dude
  • human beings don't like to be static
  • shaking causes things to fall
  • shaking produces and equal and opposite reaction or at least a possible outcome
  • earthquakes are dangerous
  • milkshakes are selling better than ice milo
therefore if shaking is a guilty pleasure (oh my god this is so bad...), we need some sort of protection ..


you know what this isn't getting anywhere i am bombarded with really bad images and things... i'll take a nap for now. Update: one possible direction to go is: good things happen when you shake things up.


so how many times did you cringe your teeth after reading that? i counted about thirteen.

Wednesday, June 04, 2008

1300 approaches

It's too late to add in the other variables because it's over. Research materials binded. All that's left to do is to present and pass it up. My classmates' works have severely intimidated my jelly turgid skeleton, beautiful.. colorful.. and oh my gawk, THREE F#@!%*G DIMENSIONAL! BLARGH! HOW CAN MY FLAT ART COMPETE WITH THAT! *deep breath* . If you wanna know why the Apollo Program was chosen, the reason' simple; I'm a boy and love spaceships. Seriously there's gotta be someone else who did spaceships. And young cute girls. Action script 3.0 programming didn't make me loose weight but a lot of hair. It dosen't look like I'm going to receive good marks. But it's fine, it was a good direction and this would be an a decent scripting/art example to add in my portfolio. Girls girls girls grrrrrls

Monday, May 26, 2008

Digital Media 2: development & scribbles galore


The theme chosen relates to the Apollo Program instigated by JFK, the president that fell on my birthday. A lot of elements that depicted the early stages of NASA and the Saturn V rocket project with a twist of adding metaphors from the lyrics shall be used. Here are some of the references and themes that have inspired me so far along with the initial sketches.





I can't get it to work! Maybe tomorrow la.